A model of Bloodborne, trained over 67 images from in-game screenshots or concept art of the game for 1024 using AAA as a training model, might do another version where I only use fanart but that's for the future
Trigger word: bloodstyleborne
Weight: 1 is perfect starting point, you can go as high as 1.5 and achieve even more horror if you want
Addtional tags: bloodborne, scenery, sky, building, city, night sky, tower, star \\(sky\\), starry sky, city lights, moon
Additional information:
Webui I use
AAA Anime VAE SDXL v1_4 as VAE
Sampling method: Euler a
Schedule type I set it to automatic
Sampling steps I go 20-30
4x-Ultrasharp as an Upscaler
Hires steps I go 8-15 (I don't always use hires fix)
Denoising strength I go 0.4
Upscale by 1.2 to 1.5 depending on the starting image dimensions
Detail Daemon at default settings
Imagine dimensions vary depending on what I'm trying to do
I use 5 CFG Scale and CFG Scale Fix set at 9
uddetailer for faces, I use mediapipe_face_mesh set Dilation to 50 and Y offset to 30 to get the full face
I do all of my lora training here, if you can spare any buzz I would appreciate it