Listen to all the comments about the model, work especially on improving issues with the eyes, as we all know the further away the shot is, the more difficult it is to get good faces, even so I think I improved a lot in that aspect as well as in variety of faces and some fantasy aspects, I hope you like it
The VAE is not baked, use SDXL_vae
Clip skip: 1
Upscaler: Im using Remacri_original, upscale 1.5 Steps 10 denois 0.35
Width and height: 896*1152
CFG Scale: 5
Steps: 35
The sampling method i use is DPM++2M Karras but try with others if you want
Listen to all the comments about the model, work especially on improving issues with the eyes, as we all know the further away the shot is, the more difficult it is to get good faces, even so I think I improved a lot in that aspect as well as in variety of faces and some fantasy aspects, I hope you like it
The VAE is not baked, use SDXL_vae
Clip skip: 1
Upscaler: Im using Remacri_original, upscale 1.5 Steps 10 denois 0.35
Width and height: 896*1152
CFG Scale: 5
Steps: 35
The sampling method i use is DPM++2M Karras but try with others if you want