A close up of a wolf with red eyes on a black background
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dramatic and cinematic "Game Over" screen inspired by God of Death. The background is pitch black, amplifying the tension and isolation. In the center of the scene, the character Death Wolf (inspired by the film Puss in Boots: The Last Wish) is depicted up close, glaring directly at the viewer with a fiery intensity. His glowing red eyes radiate anger and disappointment, and his sharp white fur is subtly illuminated by an eerie red light. His expression is menacing, with bared teeth and a furrowed brow, conveying frustration and disdain for the player's failure. Above him, in large, bold, blood-red gothic letters, the words "GAME OVER" loom ominously, dripping slightly as if written in blood. Below, two options appear in stylized text: "CONTINUE" (glowing faintly with a pulsating red aura). "QUIT" (dim and shadowed, exuding a sense of finality). A subtle, ominous soundscape accompanies the screen, featuring faint whispers and distant thunder, enhancing the mood of dread and tension. The overall design is hyper-realistic and cinematic, creating an intense, immersive, and emotionally charged atmosphere.*
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dramatic and cinematic "Game Over" screen inspired by God of Death. The background is pitch black, amplifying the tension and isolation. In the center of the scene, the character Death Wolf (inspired by the film Puss in Boots: The Last Wish) is depicted up close, glaring directly at the viewer with a fiery intensity. His glowing red eyes radiate anger and disappointment, and his sharp white fur is subtly illuminated by an eerie red light. His expression is menacing, with bared teeth and a furrowed brow, conveying frustration and disdain for the player's failure.
Above him, in large, bold, blood-red gothic letters, the words "GAME OVER" loom ominously, dripping slightly as if written in blood. Below, two options appear in stylized text:
"CONTINUE" (glowing faintly with a pulsating red aura).
"QUIT" (dim and shadowed, exuding a sense of finality).
A subtle, ominous soundscape accompanies the screen, featuring faint whispers and distant thunder, enhancing the mood of dread and tension. The overall design is hyper-realistic and cinematic, creating an intense, immersive, and emotionally charged atmosphere.*
INFO
Checkpoint & LoRA
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